![]() By pressing the right analog stick, you can view your ship from virtually any exterior angle you want, in a full 360 degrees. If using the Dual Shock pad, you use the left analog to control steering (although it might seem fairly sensitive to some), while the right analog controls the exterior view. The L1 and R1 buttons control the thrust. In both modes, the R2 and L2 buttons control left and right banking, along with the D-pad or analog pad, naturally. Setting AC3's control to easy mode won't help restore that arcade-like control, either. Bizarrely, the controls have taken a step toward being more sim-like, defaulting to the same setup found on Ace Combat 2's expert control setting. Here's why.Īnyone who has had the pleasure of playing Ace Combat 2 will be disappointed with the modifications to the control scheme. Unfortunately, despite the efforts made to create the complete Ace Combat experience, the game suffers in spite of them. Despite the presence of certain path selections, the game is primarily a linear experience. ![]() The sad thing is how predictable the game turned out. Due to the wide-open nature of the game, the graphical upgrade has less of an impact than that of watching the Ridge Racer series mature, but the game is pretty, there's no doubt about that. The graphics have taken an incremental step forward over the second game, with lush light sourcing, cleverly hidden horizon draw-in, sexy aircraft designs (once you've unlocked the better jets of course), and nice environmental effects. While most US gamers will never know what they're missing, to someone who's played the import version and hoped to enjoy the storyline in English, this is nothing short of heartbreaking. Now, the game merely offers a text-only screen that gives you a simple outline of your mission objectives. The original animation featured throughout the game showed cutscenes and mission briefings outlined in glorious detail between each successful sortie. Considering the copious lead time Namco Hometek (Namco's US division) had with the game, one would have assumed that translation of the dialogue was taking place. However, the double-disc set of high-quality animation, as evidenced by the import version's stunning opening cinema, has been chopped from the American release. Yes, the game reeks of high production values, this much is true. Seeing as how Ridge Racer Type 4 was the expected logical step forward in terms of playability and graphic expertise, surely then, so too must Ace Combat 3 be. ![]() Ace Combat 2 was extremely playable: It had a multitude of missions, branching paths, and a wide array of planes to earn depending on the paths you took and your level of success, for which you were given a score at the end of each level. ![]() The first game was a flawed but functional arcade-style shooter (which is Namco's forte, after all), but the second episode was such a substantial leap in quality (comparable to the leap from Ridge Racer Revolution to Rage Racer) that everyone sat up and took notice. Namco's Ace Combat has a reputation for quality that is practically unassailable. ![]()
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